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use std::rc::Rc; /// Reference to a horizontal bar created by a `TTouchbar` /// /// A `BarId` is returned any time a bar is created, where a bar is a horizontal /// view that can have smaller UI elements added to it, and can eventually be /// displayed on the Touch Bar hardware. /// /// The two types of bars are the _root bar_, which appears when you first open /// the Touch Bar by clicking on its icon in the Control Strip, and _popover /// bars_, which behave identically but are presented by clicking on buttons /// on a bar or popover. Popovers provide the mechanism for recursive menus. /// /// # Memory Allocation /// /// Memory is allocated for a bar when it is created, and is not released until /// the bar is made the root bar, or a popover of the root bar, _enabled_, _and /// subsequently replaced by another bar_. That is, memory is deallocated /// recursively when an available Touch Bar menu is replaced. If a menu is /// never registered as the active menu, then it will _never be deallocated_. /// `BarId` does _not_ implement the Drop trait, and does _not_ deallocate any /// memory when it falls out of scope. pub type BarId = u64; /// Reference to an item that can be added to a bar created by a `TTouchbar` /// /// An `ItemId` is returned when UI elements are created, and can then be /// assigned to bars by associating a list of `ItemId`s with a `BarId`. /// /// # Memory Allocation /// /// Memory is allocated when an item is created, and is not released until the /// parent bar that owns it is released. This means it follows the same memory /// management cycle as `BarId` -- items are not released unless they are /// assigned to a bar, that bar is registered as the root bar, and then that bar /// is replaced. `ItemId` does not implement the Drop trait, and does _not_ /// deallocate memory when it falls out of scope. pub type ItemId = u64; /// A callback that is called when a button on a Touch Bar is pressed /// /// `ButtonCb` is expected to be a Boxed closure, and it receives the /// `ItemId` of the button that is pressed. /// /// # Arguments /// /// * first - `ItemId` of the button that was pressed pub type ButtonCb = Box<dyn Fn(&ItemId)>; /// A callback that is called when the value of a slide on a Touch Bar changes /// /// 'SliderCb' is expected to be a Boxed closure, and it receives the `ItemId` /// of the slider that changed, and the new value of the slider as a float. /// /// # Arguments /// /// * first - `ItemId` of the slider that was changed /// * second - Current value of the slider pub type SliderCb = Box<dyn Fn(&ItemId, f64)>; /// A callback that is called when an item is swiped /// /// `SwipeCb` is expected to be a Boxed closure, and it receives the /// `ItemId` of an item as it is being swiped if a swipe gesture recognizer /// has been added to the item. /// /// # Arguments /// /// * first - `ItemId` of the item that was swiped /// * second - `SwipeState` representing the current gesture's lifecycle /// * third - Horizontal translation of the swipe, in pixels (positive is right, /// negative is left). pub type SwipeCb = Box<dyn Fn(&ItemId, SwipeState, f64)>; /// An allocated image that can be added to items /// /// A `TouchbarImage` can be created from a path to a file or from a standard /// Apple template image, and then registered with Touch Bar items that support /// images, such as buttons and popovers. pub type TouchbarImage = u64; /// State of the current swipe gesture on an item #[derive(PartialEq, Debug)] pub enum SwipeState { /// Swipe gesture is newly detected (finger touched) Began, /// Existing swipe gesture has continued/changed (finger swiped) Changed, /// Swipe gesture has ended (finger lifted) Ended, /// Swipe was cancelled by user /// /// Happens when interrupted, such as when doing a single-finger swipe and /// then putting down a second finger. Cancelled, /// Swipe failed... I dunno, ask Apple. Failed, /// Invalid state. Never sent to callbacks. Unknown, } /// Identifiers for Apple's standard button image templates #[allow(missing_docs)] pub enum ImageTemplate { AddDetailTemplate, AddTemplate, AlarmTemplate, AudioInputMuteTemplate, AudioInputTemplate, AudioOutputMuteTemplate, AudioOutputVolumeHighTemplate, AudioOutputVolumeLowTemplate, AudioOutputVolumeMediumTemplate, AudioOutputVolumeOffTemplate, BookmarksTemplate, ColorPickerFill, ColorPickerFont, ColorPickerStroke, CommunicationAudioTemplate, CommunicationVideoTemplate, ComposeTemplate, DeleteTemplate, DownloadTemplate, EnterFullScreenTemplate, ExitFullScreenTemplate, FastForwardTemplate, FolderCopyToTemplate, FolderMoveToTemplate, FolderTemplate, GetInfoTemplate, GoBackTemplate, GoDownTemplate, GoForwardTemplate, GoUpTemplate, HistoryTemplate, IconViewTemplate, ListViewTemplate, MailTemplate, NewFolderTemplate, NewMessageTemplate, OpenInBrowserTemplate, PauseTemplate, PlayheadTemplate, PlayPauseTemplate, PlayTemplate, QuickLookTemplate, RecordStartTemplate, RecordStopTemplate, RefreshTemplate, RewindTemplate, RotateLeftTemplate, RotateRightTemplate, SearchTemplate, ShareTemplate, SidebarTemplate, SkipAhead15SecondsTemplate, SkipAhead30SecondsTemplate, SkipAheadTemplate, SkipBack15SecondsTemplate, SkipBack30SecondsTemplate, SkipBackTemplate, SkipToEndTemplate, SkipToStartTemplate, SlideshowTemplate, TagIconTemplate, TextBoldTemplate, TextBoxTemplate, TextCenterAlignTemplate, TextItalicTemplate, TextJustifiedAlignTemplate, TextLeftAlignTemplate, TextListTemplate, TextRightAlignTemplate, TextStrikethroughTemplate, TextUnderlineTemplate, UserAddTemplate, UserGroupTemplate, UserTemplate } /// Identifiers for the type of spacing available between items pub enum SpacerType { /// "Small" space, defined by Apple Small, /// "Large" space, defined by Apple Large, /// Flexible space, grows and shrinks as it can/needs Flexible } /// The callback API for managing data in a Scrubber /// /// The Touch Bar supports a UI element called a 'scrubber', which is a /// horizontally scrolling widget filled with items which can be dynamically /// changed, and selected. This is the primary interface for choosing from /// a list of (possibly dynamic) options. /// /// Since the contents of a scrubber are dynamic, the scrubber fills in its /// data on request through a series of callbacks. A type that implements /// `TScrubberData` provides all of the callbacks that a scrubber needs to /// present its options. /// /// See the examples for usage. pub trait TScrubberData { /// Returns the number of items in the scrubber /// /// # Arguments /// /// * `item` - The `ItemId` of the interacting scrubber fn count(&self, item: ItemId) -> u32; /// Returns the text of the given index in the scrubber /// /// # Arguments /// /// * `item` - The `ItemId` of the interacting scrubber /// * `idx` - The index of the relevant item in the scrubber fn text(&self, item: ItemId, idx: u32) -> String; /// Returns the width (in pixels) of the given index in the scrubber /// /// # Arguments /// /// * `item` - The `ItemId` of the interacting scrubber /// * `idx` - The index of the relevant item in the scrubber fn width(&self, item: ItemId, idx: u32) -> u32; /// Called when the given index in the scrubber is selected /// /// # Arguments /// /// * `item` - The `ItemId` of the interacting scrubber /// * `idx` - The index of the relevant item in the scrubber fn touch(&self, item: ItemId, idx: u32); } /// API for creating, managing, and getting feedback from Touch Bar UIs /// /// `TTouchbar` is the trait that defines the API for all interactions with the /// Touch Bar. /// /// See the documentation of the [`Touchbar`](type.Touchbar.html) type for /// information on the default implementation. /// /// An additional 'dummy' implementation is available by building Rubrail with /// the `--no-default-features` flags. This allows you to build an application /// that assumes a Touch Bar exists, but to remove it without code changes on /// platforms that don't have a Touch Bar, or for distributing through official /// Apple channels which don't permit private API usage. /// pub trait TTouchbar { /// A concrete implementation of TTouchbar type T: TTouchbar; /// Allocate a new Touch Bar interface /// /// This allocates a new Touch Bar interface, but does not cause anything /// to be displayed yet. /// /// # Arguments /// /// * `title` - The text to display on the icon in the Control Strip area /// of the Touch Bar. The title is only displayed if no icon is set. /// Note that any length is permitted, but the width of the icon is /// controlled by the OS, and typically truncates anything over 5 chars. /// /// # Returns /// /// A newly allocated instance of the type. /// fn alloc(title: &str) -> Self::T; /// Set an icon to display in the Control Strip /// /// It is preferrable to associate your Touch Bar menus with an icon instead /// of a text string. This registers an icon, which will be displayed /// in the Control Strip region of the Touch Bar when you register a bar. /// /// This function takes a path to an image, which should follow all of the /// standard Apple guidelines for icons on Retina displays. This typically /// means a PNG that is 40px x 40px @ 150dpi, or a multiple of this (80px x /// 80px @ 300dpi). /// /// Note that Rubrail must run from a Mac app bundle, which means the icon /// will typically be in the bundle's Resources directory, and you must /// take care to provide the path to it correctly. /// /// # Arguments /// /// * `image` - Full path to an image following the Apple icon guidelines /// fn set_icon(&self, image: &str) {} /// Create a new horizontal bar UI /// /// This allocates a bar container, which will be either the root bar or /// a 'popover' for recursive menus. It contains no items and is not /// displayed or registered when it is created. /// /// # Returns /// /// A newly allocated, empty bar. fn create_bar(&mut self) -> BarId { 0 } /// Adds a group of ordered items to a bar /// /// This adds an array of allocated items, in the order provided, to an /// allocated bar. This does not cause the bar to be displayed or /// registered. /// /// # Arguments /// /// * `bar_id` - Bar to add the items to /// * `items` - Vector of items to add to the bar /// fn add_items_to_bar(&mut self, bar_id: &BarId, items: Vec<ItemId>) {} /// Sets the given bar as the 'root' bar in the Control Strip /// /// Registers the given bar as the 'root' bar. This creates an icon in the /// Control Strip region of the Touch Bar (the section on the right side), /// and causes this bar to be displayed when the icon is pressed. /// /// This function causes the UI to be updated and the bar to become useable /// by the user. /// /// # Arguments /// /// * `bar_id` - The bar to present when the Control Strip icon is pressed /// fn set_bar_as_root(&mut self, bar_id: BarId) {} /// Create a button to open a 'popover' submenu. /// /// Creates a button UI element that, when pressed, recursively opens /// another bar as a submenu. Popovers allow you to create infinitely /// nested heirarchies of touch bar menus. Bars registered as popovers /// can themselves contain more popover items. /// /// All buttons accept an image, text, or both. If both are provided, they /// will both be displayed at the same time. /// /// # Arguments /// /// * `image` - An image allocated with a `create_image_*` function /// * `text` - Text to display on the button /// * `bar_id` - Bar to present when this button is pressed /// /// # Returns /// /// A newly allocated item which can be added to a bar. fn create_popover_item(&mut self, image: Option<&TouchbarImage>, text: Option<&str>, bar_id: &BarId) -> ItemId {0} /// Create a new label /// /// Creates a text label, which simply displays a line of non-interactive /// text. Newlines are permitted, though only two lines will render /// properly. /// /// # Arguments /// /// * `text` - Text to display in label /// /// # Returns /// /// A newly allocated label item fn create_label(&mut self, text: &str) -> ItemId {0} /// Changes the text in an existing label /// /// This changes the text of an existing label, allowing updating of text /// displays without rebuilding the whole bar. /// /// # Arguments /// /// * `label_id` - Label item to change /// * `text` - New text to display in the existing label /// fn update_label(&mut self, label_id: &ItemId, text: &str) {} /// Changes the width of an existing label /// /// Set a fixed width for a label, in pixels. /// /// # Arguments /// /// * `label_id` - Label item to change /// * `width` - New width of label, in pixels /// fn update_label_width(&mut self, label_id: &ItemId, width: u32) {} /// Create a horizontally scrolling 'scrubber' of text /// /// Creates a Scrubber, which is a horizontally scrolling widget filled /// with items which can be dynamically changed, and selected. This is the /// primary interface for choosing from a list of (possibly dynamic) options. /// /// Scrubbers are filled with data using a collection of callbacks. This /// is implemented by the [TScrubberData](trait.TScrubberData.html) trait, /// which allows you to build a custom backing data store for scrubbers. /// /// At creation, no item is selected. Call `select_scrubber_item()` after /// this to render an item as selected. /// /// # Arguments /// /// * `data` - An object implementing the `TScrubberData` trait, wrapped /// in a reference counter (Rc). /// /// # Returns /// /// A newly allocated scrubber item fn create_text_scrubber(&mut self, data: Rc<dyn TScrubberData>) -> ItemId {0} /// Selects the given index in a scrubber /// /// Marks the given index in the given scrubber as selected, so that item /// will be displayed with highlighting. /// /// # Arguments /// /// * `scrub_id` - Scrubber to select in /// * `index` - Index of the item to mark as selected /// fn select_scrubber_item(&mut self, scrub_id: &ItemId, index: u32) {} /// Inform a scrubber to redraw after a change to its backing data /// /// If the data store backing a scrubber (`TScrubberData`) has its data /// change, this function should be called to inform the scrubber to /// redraw. /// /// # Arguments /// /// * `scrub_id` - Scrubber to refresh /// fn refresh_scrubber(&mut self, scrub_id: &ItemId) {} /// Register a tap gesture handler with a Touch Bar item /// /// Registers a callback to be called when the given item is tapped with a /// one or more fingers. This works even for items that are normally /// non-interactive (like labels). /// /// Supports specifying number of taps (i.e. double- or triple-click), and /// number of fingers independently. For instance, set `taps` to 2 and /// `fingers` to 3 to require double-clicking with 3 fingers at the same /// time. /// /// # Arguments /// /// * `item_id` - Item to add the gesture detection to /// * `taps` - Number of discrete taps to trigger callback /// * `fingers` - Number of simultaneous fingers needed /// * `cb` - Callback to call when a tap is detected /// fn add_item_tap_gesture(&mut self, item_id: &ItemId, taps: u32, fingers: u32, cb: ButtonCb) {} /// Register a swipe gesture handler with a Touch Bar item /// /// Registers a callback to be called when the given item is swiped with a /// horizontal motion. This can be used to detect a finger sliding back and /// forth on a Touch Bar item, even for items that are normally /// non-interactive (like labels). /// /// # Arguments /// /// * `item` - Item to add the gesture detection to /// * `cb` - Callback to call when a touch is detected /// fn add_item_swipe_gesture(&mut self, item: &ItemId, cb: SwipeCb) {} /// Create space between items in a bar /// /// # Arguments /// /// * `space` - The type of spacer to create /// /// # Returns /// /// A newly allocated spacer item that can be added to a bar /// fn create_spacer(&mut self, space: SpacerType) -> ItemId {0} /// Create an image from a file path /// /// Creates an image that can be assigned to UI items that display them, /// like buttons and popovers. /// /// Specify a relative or absolute path to the image. /// /// When specifying an image, follow Apple's guidelines for icons on Retina /// displays (40px x 40px @ 150dpi PNG recommended), and remember to handle /// paths into the app bundle correctly. /// /// **WARNING** image memory is _deallocated_ after it is assigned to an /// item. Do **not** use the same image twice. If two buttons will have /// the same image, you must allocate the image twice. /// /// # Arguments /// /// * `path` - Path to an image file /// /// # Returns /// /// A newly allocated image that can be added to an item /// fn create_image_from_path(&mut self, path: &str) -> TouchbarImage {0} /// Create an image from a template /// /// Creates an image that can be assigned to UI items that display them, /// like buttons and popovers. /// /// See `ImageTemplate` for the supported options. These templates are /// provided by Apple. /// /// **WARNING** image memory is _deallocated_ after it is assigned to an /// item. Do **not** use the same image twice. If two buttons will have /// the same image, you must allocate the image twice. /// /// # Arguments /// /// * `template` - Identifier of the image template to use /// /// # Returns /// /// A newly allocated image that can be added to an item /// fn create_image_from_template(&mut self, template: ImageTemplate) -> TouchbarImage {0} /// Create a button that triggers a callback when pressed /// /// All buttons accept an image, text, or both. If both are provided, they /// will both be displayed at the same time. /// /// # Arguments /// /// * `image` - An image allocated with a `create_image_*` function /// * `text` - Text to display on the button /// * `cb` - Callback to call when the button is pressed /// /// # Returns /// /// A newly allocated item which can be added to a bar. fn create_button(&mut self, image: Option<&TouchbarImage>, text: Option<&str>, cb: ButtonCb) -> ItemId {0} /// Changes the image and/or text of a button /// /// # Arguments /// /// * `item` - Button item to change /// * `image` - New image to draw on button (optional) /// * `text` - New text to draw on button (optional) /// fn update_button(&mut self, item: &ItemId, image: Option<&TouchbarImage>, text: Option<&str>) {} /// Changes the width of an existing button /// /// Set a fixed width for a button, in pixels. /// /// # Arguments /// /// * `button_id` - Button item to change /// * `width` - New width of button, in pixels /// fn update_button_width(&mut self, button_id: &ItemId, width: u32) {} /// Create a slider item /// /// Creates an item that displays as a continuously variable horizontal /// slider, reporting its value as a floating point between the provided /// minimum and maximum values. /// /// When the slider value changes, the associated callback is called. Note /// that it triggers frequently as the user slides it, so 'debouncing' or /// buffering might be required if high-frequency changes are not desired. /// /// Newly created sliders default to the minimum value. If you need to /// change this, set the current value with `update_slider()`. /// /// # Arguments /// /// * `min` - Minimum value (slider all the way left) /// * `max` - Maximum value (slider all the way right) /// * `label` - Text label displayed on left of slider (optional) /// * `continuous` - Whether callback is called while sliding, or only /// * `cb` - Callback called when the slider value is changed /// after it is released. /// /// # Returns /// /// A newly allocated slider item fn create_slider(&mut self, min: f64, max: f64, label: Option<&str>, continuous: bool, cb: SliderCb) -> ItemId {0} /// Update the current position of a slider /// /// Sets the current value of an existing slider. /// /// # Arguments /// /// * `id` - Slider item to update /// * `value` - New value of the slider. Must be between the min and max /// specified when the slider was created. /// fn update_slider(&mut self, id: &ItemId, value: f64) {} }